Instead of simply choosing between the static easy/medium/hard options, these second wave selections tailor the difficulty to your liking, creating a better experience overall. Options like these crank up the heat inside the alien-infested pressure cooker that is XCOM by rewarding smart play and punishing mistakes. If using the operator, there is no need to create the equivalent YAML/JSON object spec for the. Other players I know swear by Aiming Angles (bonus accuracy if you're near flanking) and Red Fog (accuracy penalty if you're injured) and won't play without them. V1Toleration (key 'key', operator 'Equal', value 'value') Difference between KubernetesPodOperator and Kubernetes object spec ΒΆ The KubernetesPodOperator can be considered a substitute for a Kubernetes object spec definition that is able to be run in the Airflow scheduler in the DAG context. This may sound like a minor detail, but in a game where a few percentage points are the difference between brave and grave, messing with stats like this can really surprise you. But in party-time-second-wave XCOM, you can enable Not Created Equal and Hidden Potential to mix up your rookie's starting stats and how those stats change between levels. In boring-old-regular XCOM, rookies are basically all carbon copies of each other, with identical stats and level progression. My personal favorites change how your soldiers grow.
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